TODO

Main ways to get into amorph:

who to itemize, when to level, when to roll, what to look out for

counters

signals/how to get into the comp

Early:

Mid

Late

Amorphous Synergy Guide

Boards

Pyukumuku Water Adds

Pyukumuku Water Adds Synergies

Castform Water Adds

Castform Water Adds Synergies

Ghost Amorphous

Amorphous Ghost Adds Synergies

Poison Amorphous

Amorphous Poison Adds Synergies

Castform Koffing Artificial

Castform Koffing Artificial Synergies

Tips and Tricks

Early Game

  • Don't force Amorphous early - the synergy provides very little benefit in early rounds
  • Focus on analyzing add picks to plan your transition
  • Consider synergy stones more highly than usual, especially Ice Stone
  • It's usually better to play a different earlygame comp like bug or ground while collecting useful amorph pokemon and transitioning on t10

Late Game

  • Getting on amorph 7 doubles the stat bonus per synergy, so its usually what you want to have in on level 7
  • Try to add as many additional synergies as possible on level 8/9 while keeping amorph 7 in
  • On level 9 transition into dragon 3 with your two flex slots to maximize synergies. Usually you want to run Gabite + Vibrava to dig holes and add an additional unit to get the buff
Add Picks

Uncommon Adds

  • Grimer - Poison; Dark potential with Spiritomb + Darkrai region (watch for Gulpin epic add)
  • Koffing - Poison; Artificial with Castform unique (check artifact item early!)
  • Omanyte - Water; needs Dewpider → Castform/Pyukumuku unique OR water/ground Shellos region
  • Dewpider - Water (same as Omanyte); Bug with Caterpie
  • Sandygast - Ghost; Ground with Silicobra and Water/Ground Shellos region

Rare Adds

  • Slugma - Fire with Castform unique; Rock with Aquatic/Rock Shellos region and Nihilego legendary
  • Wynaut/Munna - Psychic with each other, Solosis, or Mew/Deoxys legendary (Baby/Wild irrelevant)
  • Drifloon - Ghost; Flying overlaps with Butterfree or non-amorphous Pokemon
  • Silicobra - Ground with Sandygast

Epic Adds

  • Misdreavus - Ghost; Fairy with Mimikyu or Milcery unique
  • Gulpin - Poison with Ghastly; needs Grimer/Koffing add, Pyukumuku unique, or Nihilego legendary

Unique Pokemon

  • Castform - Synergizes with Slugma, Omanyte/Dewpider, or Koffing adds; Ice with Vanillite backup (better than Cryogonal)
  • Cryogonal - Only pairs with Vanillite
  • Spiritomb - Dark synergy with Grimer in Dark/Amorphous regions (needs Darkrai legendary); Ghost option
  • Pyukumuku - Wants Omanyte/Dewpider; Poison likely workable
  • Mimikyu - Perfect with Misdreavus; otherwise another ghost
  • Milcery - Chef combo with Gulpin; Fairy with Misdreavus

Legendary Pokemon

  • Mew - Always hits Psychic with Reuniclus
  • Deoxys - Same as Mew, generally superior
  • Manaphy - Water with Omanyte/Dewpider/Ground-Water Shellos/Pyukumuku; consider water portal backup with 2+ water units; Aquatic options with Tynamo (weak) or Goomy
  • Darkrai - Excellent synergy overlap with Spiritomb; otherwise Ghost
  • Nihilego - Rock with Slugma (huge potential); Poison needs only one of Grimer/Koffing/Gulpin/Pyukumuku (Ghastly always available); excellent caster vs Bug/Flora
  • Melmetal - No synergy overlap, weak choice
Synergy Stone Priority

High Value (Almost Always +1 Synergy)

  • Ice Stone - Always provides extra synergy or allows Vanillite/Cryogonal substitution (awkward with Castform sometimes)

Conditional Value

  • Fire Stone - Works with Slugma, otherwise useless
  • Fairy Stone - Works with Misdreavus/Mimikyu/Alcremie (don't buy until after last add pick)
  • Water Stone - Worth it with 2+ water adds/uniques; maybe worth with just Dewpider pre-unique
  • Fossil Stone - Good with Omanyte if you're probably playing water as well
  • Psychic Stone - Always hits with Solosis but can be awkward if you hit a psychic legendary
  • Dark Stone - Needs 2+ of Dark Grimer/Spiritomb/Darkrai (probably not worth with just Grimer pre-unique)

No Value

  • Grass Stone - Useless
  • Electric Stone - Useless