Standard/regional:

rattata/raticate: trash alolan rattata/raticate: wild/dark synergy filler spearow/fearow: trash

lickitung/lickilicky: wild/gourmet, important for capsakid spinarak/ariados: best friends with pinsir aipom/ambipom: trash espurr/meowstic male/female: psychic/field synergy filler for stantler, darmanitan rufflet/braviary (regional): trash

phanpy/donphan: ground synergy filler for ursaring poochyena/mightyena: wild/dark synergy filler zigzagoon/linoone: mid taillow/swellow: mid galarian zigzagoon/linoone/obstagoon: zigzagoon and linoone are wild/dark synergy filler. obstagoon is a beast

mankey/primeape/annihilape: primeape makes the endgame board. annihilape is goated. TODO guide to getting annihilape darumaka/darmanitan: very strong. TODO zen mode mechanics? rockruff/lycanrock: lycanrock makes the endgame board. lycanrock night (the dark type one) is goated doduo/dodrio (regional): dodrio makes the endgame board

teddiursa/ursaring/ursaluna: ursaring makes the endgame board, ursaluna is goated, especially bloodmoon.

Add picks: deerling/sawsbuck autumn: strong unit when available

Hatches: tepig/pignite/emboar: makes the endgame board

Special: remoraid/octillery: octillery is fantastic.

Uniques:

absol: the goat

basculin red/blue stripes: decent units, their main use is to enable octillery, then sell to itemize better units

druddigon: an awkward unit, and can be a signal to pivot. best played horizontally with dragon 3 bagon and gible to activate monster 4/6 to try to survive midgame

pinsir: strong, stays on the endgame board. ariados mandatory

stantler/wyrdeer: strong, stays on endgame board.

tauros: TODO combat blaze aqua

zangoose: midgame carry, then sell fodder

zeraora: a good midgame carry, but should generally be sold to itemize an epic. only exception is raikou + thunderstone

kecleon: bad, wild usually needs the t10 to carry. I guess it could be a good wild/dark synergy unit if you somehow have something else to carry midgame

Legendaries:

entei: okidogi: raikou: suicune: zacian: the best legendary, because you can give the sword to a stronger unit

arceus: great, particularly if you have dark going on.

capsakid: a huge wild signal